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HOMESCHOOL CURRICULUM

Real PE. Real curriculum. Real movement.

Homeschool families across the DMV — Frederick County, Montgomery County, Loudoun County, and beyond — come to Blast'D! for the kind of structured, social, gross-motor work that's hard to recreate in a basement. Four curricula, 2-hour sessions, semester-long programs. Marshall keeps an attendance log if your co-op or umbrella school needs documentation.

FOUR CURRICULA

Pick a track. Or stack two.

Each curriculum is a 6–8 week module of 2-hour sessions. Many co-ops run PE Core in the fall and Team Building in the spring; strategy types add Target Practice as a second block.

WEEKLY PHYSICAL EDUCATION

PE Core

Our flagship homeschool program — a structured PE curriculum that meets a half-day per week. Cardio, agility, coordination, teamwork, and good old-fashioned running. Marshall keeps a participation log if your co-op needs it for credit.

AUDIENCE

Grades 1–8, mixed-age friendly

SESSION LENGTH

2 hours per session

CADENCE

Weekly · 8-week or 16-week semesters

OUTCOMES

  • · Cardiovascular endurance (continuous-movement games)
  • · Hand-eye coordination + reaction speed
  • · Sportsmanship + team communication
  • · Confidence under pressure (clutch-moment play)

WEEK-BY-WEEK

  1. WEEK 1

    Warmup + intro

    Tag variants, line games, fitness benchmarks recorded.

    Freeze tag · Line tag · Sharks & minnows

  2. WEEK 2

    Throwing mechanics

    Soft-ball throwing form, accuracy drills, target practice.

    Half-Arena Dodgeball · Target practice

  3. WEEK 3

    Dodging + spatial awareness

    Reading angles, body positioning, lateral movement.

    360 Dodgeball · Shadow tag

  4. WEEK 4

    Team strategy basics

    Working together, role assignment, communication.

    Old-School Dodgeball · Capture the Flag (intro)

  5. WEEK 5

    Capture the Flag deep-dive

    Offense, defense, scouting, decision-making under time.

    Capture the Flag (3 rounds)

  6. WEEK 6

    Strategy + deception

    Hidden roles, fake-outs, reading opponents.

    Doctor Dodgeball · Stealth-flag CTF

  7. WEEK 7

    Tournament prep

    Bracket formation, captain duties, refereeing basics.

    Mini tournament setup + practice matches

  8. WEEK 8

    Co-op tournament + recap

    Live bracket on the big board. Marshall-printed recap cards for each kid.

    Tournament finals · Group recap

Pricing varies by co-op size and number of weeks. Mid-DMV co-ops average $20–30 per child per session.

Inquire about PE Core →

COLLABORATION + COMMUNICATION

Team Building

Designed for older kids and teens — focused on the soft skills that don't show up on a worksheet. Captains rotate weekly. Marshalls coach communication, conflict-resolution, and leadership in real time.

AUDIENCE

Grades 5–12

SESSION LENGTH

2 hours per session

CADENCE

Weekly · 6-week module (often run alongside PE Core)

OUTCOMES

  • · Verbal + non-verbal communication under stress
  • · Captaincy + leadership rotation
  • · Conflict de-escalation (real Marshall coaching)
  • · Reflection journaling between sessions (optional)

WEEK-BY-WEEK

  1. WEEK 1

    Trust + names

    Roster building, intro games, partner challenges.

    Trust circle · Name relay

  2. WEEK 2

    Communication under pressure

    Limited-talk variants where teams have to coordinate silently or with code words.

    Silent CTF · Code-word dodgeball

  3. WEEK 3

    Captaincy 101

    Every kid takes a turn captaining. Marshall debriefs after each round.

    Captain-led mini matches

  4. WEEK 4

    Conflict + recovery

    What to do when teammates disagree or rounds get heated. Live coaching.

    Old-School Dodgeball with intentional disputes

  5. WEEK 5

    Leading a comeback

    Down 0-2 in a series — how do you rally? Scenario play.

    Best-of-5 CTF, mock tournament

  6. WEEK 6

    Showcase + reflection

    Open-invite scrimmage with parents watching. Kids share takeaways.

    Final scrimmage + group debrief

Pricing varies by co-op size and number of weeks. Mid-DMV co-ops average $20–30 per child per session.

Inquire about Team Building →

AIM · TIMING · GAME THEORY

Target Practice & Strategy

For the kid who'd rather think their way through a problem than sprint it. Blaster-accuracy drills, dodgeball game theory, formation play, and tournament-style bracket reading. Bring a notebook — Marshall hands out diagrams.

AUDIENCE

Grades 4–12

SESSION LENGTH

2 hours per session

CADENCE

Weekly · 8-week module

OUTCOMES

  • · Marksmanship fundamentals (form, breathing, sight alignment)
  • · Formation play (2-3-1, screens, pick-and-roll-style setups)
  • · Game-theory basics (expected value, mixed strategies, deception)
  • · Bracket-tournament strategy

WEEK-BY-WEEK

  1. WEEK 1

    The form basics

    Blaster stance, grip, sight picture. Stationary targets at three distances.

    Target ladder · Standing accuracy drill

  2. WEEK 2

    Moving targets

    Leading shots, predicting trajectories, recovery throws.

    Moving-target drill · Bot-defense scrimmage

  3. WEEK 3

    Defensive formations

    Diamond, triangle, screen-and-shoot. When each works.

    Formation-only CTF rounds

  4. WEEK 4

    Hidden information

    Doctor Dodgeball as a Bayesian inference puzzle. Marshall walks through the math.

    Doctor Dodgeball with debrief

  5. WEEK 5

    Decoys + deception

    Faking the flag run, planted misdirection, exploiting tells.

    Decoy CTF

  6. WEEK 6

    Expected value

    Risk-adjusted decision making — when to push, when to camp. Live whiteboard.

    Decision-tree CTF

  7. WEEK 7

    Bracket reading

    How tournament seeding works, scouting opponents, managing energy across a day.

    Mini-bracket tournament with scouting

  8. WEEK 8

    Capstone tournament

    Apply everything. Marshall narrates the big board live.

    Full bracket, double-elimination

Pricing varies by co-op size and number of weeks. Mid-DMV co-ops average $20–30 per child per session.

Inquire about Target Practice & Strategy →

GROSS-MOTOR + IMAGINATION

Movement for Littles

A gentler curriculum for the preK–2 set. Lots of imagination play, gross-motor skill-building, silly games, and the all-time favorite: Monster. Parents stay in the lobby (or join the floor) — your call.

AUDIENCE

Ages 3–7

SESSION LENGTH

1.5 hours per session (shorter to match attention spans)

CADENCE

Weekly · 6-week module

OUTCOMES

  • · Gross-motor coordination (running, dodging, throwing form)
  • · Listening + following multi-step instructions
  • · Social play + sharing
  • · Confidence in a big space

WEEK-BY-WEEK

  1. WEEK 1

    Meeting Monster

    Intro to the arena. Boundary cones. Monster-themed warmup.

    Monster (light version) · Freeze tag

  2. WEEK 2

    Tag flavors

    Six tag variants, one per session block.

    Tag carousel

  3. WEEK 3

    Throwing + catching

    Soft-ball throwing form. Underhand first, then overhand.

    Roll-and-catch · Target buckets

  4. WEEK 4

    Hide & seek week

    Multiple hide-and-seek variants. Sardines is the favorite.

    Hide & seek · Sardines

  5. WEEK 5

    Teams (gently)

    First exposure to 'my team / your team' concepts. Marshall mediates everything.

    Color-team relay · Half-Arena dodgeball (soft mode)

  6. WEEK 6

    Showcase party

    Parents invited onto the floor. Birthday-style celebration to close the module.

    All-favorite carousel · Monster grand finale

Pricing varies by co-op size and number of weeks. Mid-DMV co-ops average $20–30 per child per session.

Inquire about Movement for Littles →

FAQ for homeschool families

Do you handle attendance documentation?
Yes. We log every session. Print-friendly logs available on request, formatted to drop into MD or VA umbrella-school paperwork or HSLDA records.
Can siblings of different ages join the same session?
Mixed-age is the homeschool norm — we plan for it. Marshalls split the floor into age-appropriate sub-games when needed.
We're a small co-op (4 families). Can you still run a program?
Yes — minimum 6 kids per session. We'll match you with another small co-op if needed (with your permission).
We're coming from Loudoun / Bethesda / Gaithersburg — is the drive worth it?
Lots of our homeschool families come from 30–45 minutes out. We schedule mid-day blocks to dodge traffic and most co-ops pair the session with a stop at the FSK Mall food court or one of the Frederick playgrounds nearby.